It doesn't have to be exact, but as long as the lines are touching the arcs at a point- then it will be fine.ģ5. Finish the line at the other end of the shape.ģ4. Open up the first sketch (the base of the waves) and add lines to it, as seen in picture above.ģ1. Sometimes you have to go about things differently to get what you were looking for.ģ0. This is an example of using some (what I like to call) trickery to achieve your imagined output. In order to remove the extras, what we will do is create a rectangle around the wavy shape, extrude them upwards, but set it as cut. Now let's clean up these protuding extrusions! At this point, here's what it should look like. Here's what it will look like (notice the extrudes go to the back face).Ģ9. Now for the next shapes, extrude and press the arrow button to select To selected face/point.Ģ8. (Don't worry- we'll be fixing this in a later step).Ģ6. If you orbit around, you'll notice the extrude going through to the other side as well. For these ones, make the extrude symmetric.Ģ5. Now it's time to extrude the next shapes on the next wave. Here's what it will look like (notice it goes through to the back).Ģ4. Select the back face of that particular section of the curve.Ģ3. Click on the little arrow button to reveal a menu where you select To selected face/point.Ģ2. Exit out of sketch mode and extrude the rectangle on the first wave. Create some rectangles in the sketch that extend from the floating parts of the letters to the piece.Ģ1. Clicking it will make us see everything in our sketch better.Ģ0. You should see a menu that will have Slice Graphics on it. In the background (not on the part), right click. Press the green check mark, and now you will see the cut out of the text.ġ9. Double click on the previous emboss, and change it to be a subtraction and going backwards. It will require some tinkering along the way, so being patient with this and experimenting is a good strategy to follow.ġ8. In this part we will be making the text hollow and adding in rectangle shapes to support the 'floating' parts of some of the letters (like the R, O, B). After this next step of the keyring hole, we will be working on making the text go through the entire wave shape for an interesting look. If this is the effect you were looking for- then you have reached the final point. As you orbit around the model, you will be able to see this much better. Here's what it should look like so far.Īs mentioned above, check out the way the text follows the waves. Choose the text as the profile, and emboss outwards.ġ3. Exit out of sketch mode and press emboss. Add some new text, and try different fonts, sizes, and positioning.ġ2. Press 'create a new sketch', and select the new plane from the sidebar.ġ1. Feel free to play around with this number, and see what different effects you can make.ġ0. For the offset plane, choose the XY plane (or whichever one goes along all the waves).ĩ. Start out by creating a new plane that is an offset from an original plane.Ĩ. It's a subtle difference, but it shows through the feel of the text when printed.ħ. By following the form, the text will 'move' with the waves, rather than directly protrude from it. Now we will add on some text to the waves and make it follow the form by being an emboss. Now that we know how to create a shape and extrude it, it's time to work on embossing the text. Now press extrusion, and select the profile of the wavy shape to extrude it. Exit sketch mode by pressing the green checkmark button on the right side. Sometimes I've had experiences where you can't even see the opening by zooming in very far, but using Close Loop has fixed it.Ħ. If you don't close the loop, what happens is that you can't extrude the shape (because it is open). Go through clicking each next arc, pressing OK for the alerts, until the loop is closed. Select one of the arcs, right click it, and press Close Loop. Do the same for the other end.ĥ (and a half). Add a mini-arc to the ends of the arcs to complete the shape. Use your mouse to move the copy to the other end, linking it to the right-most point.ĥ. For the base point, choose the left-most point at the end of the arc. Press offset, select the two arcs, and slide your mouse so it will resemble something like this.Ĥ. Start out by making a horizontal construction line, and create two arcs.ģ. In this tutorial, we won't be using many dimensions, but feel free to use some in your work in progress.Ģ. Going further, you could also add constraints to them. This means that all of the lines and arcs have dimensions that you can edit. Here's an example of a sketch with the waves all parameterized. Start out by creating a new part, and making a new sketch (plane doesn't really matter).ġ. This will then be extruded upwards to create the main body of the piece. First part is to create the sketch of the waves.
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