![]() ![]() The amount you had to slow down in EA’s games and the speed with which you had to react to yellow flag conditions made obeying the rules very challenging. On paper yellow flag rules were much more realistic in EA’s games than they are in the newer ones but that wasn’t quite the case. Stricter Yellow Flag RulesĪnother part of Formula 1 that was implemented in a much greater way in EA’s F1 games was yellow flags, specifically the fact that you had to slow down through yellow flag zones.īy comparison the only thing you can’t do when driving past yellow flags in Codemasters’ F1 games is overtake another driver, and if you do you’re given a small amount of time in which to let whoever you passed get back ahead of you. ![]() Regardless, greater control over your pitstops, whilst still having optional assists for lesser skilled players to automate the stops, would likely go down well with the F1 gaming community. But these games have done it using the normal driving controls rather than a sequence of quick time button presses. This way of making the pit stops less automated may not be to everyone’s taste and since then simulation racing games have been released that also require players to turn in and brake for their pit box. The cumulative time it took you to do those actions affected your overall time in the pit lane. In F1 Career Challenge it is essentially a series of quick time events with players having to brake for the pit limiter line and then brake further and manually turn into your pit box before gearing up and accelerating away. Interactive PitstopsĮA was the pioneer of interactive pitstops, a feature which Studio Liverpool later put into its games when it then had the exclusive F1 video game rights.īy comparison Codemasters has slowly made the pitstops less automated, with braking for the pit speed limit line, building the revs in order to leave your pit box and deactivating the car’s pit limiter all relatively new additions.Įven though Codemasters’ F1 games have long made players stick inside the white pit exit line, pitstops in EA’s games were more involved. Here’s a look back at some of the memorable features – good and bad – from the last time EA was involved in releasing F1 games. It may be almost two decades since EA had the rights to produce Formula 1 games and the studio that developed the console versions, Visual Science, doesn’t exist anymore. That’s not to say every aspect of the series would or should be brought back, for example F1 2001 forced players to complete certain challenges before they could play grand prix mode and only three circuits could be used to begin with in quick race, with the rest needing to be unlocked by scoring a certain amount of championship points. There are ideas and features in EA’s older games that have since appeared in newer F1 games, but equally there are some game mechanics that weren’t picked up in the years that followed. With Electronic Arts’ recent purchase of Codemasters and its IPs, including the rights to Formula 1 video games, it means we’ll see an ‘EA’ published F1 game for the first time in almost 20 years.ĮA Sports shared game development rights with other studios and produced six games from 2000 to 2003, ending with F1 Career Challenge on consoles and F1 Challenge ’99-’02 on PC. ![]()
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